AI Flight with Unity ML-Agents
The airplane AI opponents in this game were trained to fly using Unity ML-Agents and are part of the AI Flight with Unity ML-Agents Udemy course by Immersive Limit. You can learn how to make the full game here! https://www.udemy.com/user/immersive-limit/
This prototype contains two maps and two difficulty levels based on how long the agents trained. Play on "Hard" if you want to see just how inferior you'd be in the AI apocalypse. 😄
Please play in FULL SCREEN. For some reason the on screen UI gets weird when it's not in full screen mode and I'm too lazy to debug it.
CONTROLS:
Keyboard: WASD -> Turning and Pitch | Space -> Boost | Esc -> Pause
Xbox Gamepad: Left Joystick -> Turning and Pitch | B-Button -> Boost | Start -> Pause
(Playstation Gamepad probably works too, but haven't tested it)
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | Immersive Limit |
Genre | Racing |
Made with | Unity |
Tags | artificial-intelligence, Flight, machine-learning, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
Links | Blog, YouTube, Twitter/X |
Comments
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Great idea. The only thing I don't like is the reaction of the aircraft to the A/D keys.
It looks good n i want to like it but it lags too much 4 me, which is a pity, cos it honestly looks real good
I appreciate that. It seems to be highly dependent on how powerful your computer is. I really only intended this to be a demo for the course I created, which is why I haven’t tried to tune it to work super well in the browser. -Adam